![]() ![]() Unlike attribute qualifier, the values of uniforms do not change. This qualifier links shader programs and the WebGL application. The value of this attribute changes for every execution of the vertex shader. This qualifier acts as a link between a vertex shader and OpenGL ES for per-vertex data. There are three main qualifiers in OpenGL ES SL − Sr.No. The following table lists the basic data types provided by OpenGL ES SL. ES SL has variables of its own, data types, qualifiers, built-in inputs and outputs. ![]() Shaders are written in OpenGL ES Shader Language (known as ES SL). Shaders are the programs that run on GPU. ![]()
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